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<channel>
	<title>Handpicked Software &#187; Game Tools</title>
	<atom:link href="http://www.handpickedsoftware.com/category/game-tools/feed" rel="self" type="application/rss+xml" />
	<link>http://www.handpickedsoftware.com</link>
	<description>Best Software for MAC</description>
	<lastBuildDate>Thu, 08 Nov 2007 22:22:28 +0000</lastBuildDate>
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			<item>
		<title>Santaduck Toolpak for UT2004 &#8211; Multi-player Unreal Tournament 2004 utility</title>
		<link>http://www.handpickedsoftware.com/santaduck-toolpak-for-ut2004-multi-player-unreal-tournament-2004-utility</link>
		<comments>http://www.handpickedsoftware.com/santaduck-toolpak-for-ut2004-multi-player-unreal-tournament-2004-utility#comments</comments>
		<pubDate>Fri, 05 Oct 2007 17:08:13 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Game Tools]]></category>

		<guid isPermaLink="false">http://www.handpickedsoftware.com/santaduck-toolpak-for-ut2004-multi-player-unreal-tournament-2004-utility</guid>
		<description><![CDATA[		Santaduck Toolpak contains more than Benchmarks, it has 7 fully standalone components:

DropUZ2 &#8212; Compresses any files to .uz2 format.  This is for game server admins who are setting up compressed redirected downloads.

DropUZ2Expander &#8212; Expands .uz2 files.

CacheOut &#8212; View or clean your Cache folder. You can install files to your game (.app bundle or home [...]]]></description>
			<content:encoded><![CDATA[<p>		<b>Santaduck Toolpak</b> contains more than Benchmarks, it has 7 fully standalone components:</p>
<ul>
<li>DropUZ2 &#8212; Compresses any files to .uz2 format.  This is for game server admins who are setting up compressed redirected downloads.
</li>
<li>DropUZ2Expander &#8212; Expands .uz2 files.
</li>
<li>CacheOut &#8212; View or clean your Cache folder. You can install files to your game (.app bundle or home directory), or simply extract files to an outside folder.  Will also repair bad or outdated cache.ini files.  Installations to the .app bundle can be color-labeled by the finder.  There are two modes, Automatic or Manual.  In manual mode, you can confirm or decline the extraction of each file one at at time.
</li>
<li>DropInstaller &#8212; Will install files as well as folder sets (either to .app bundle or home directory).   You can install entire folders from unzipped custom maps or even full conversion mods.  For example, it will search through a main folder which has UT folders within it (e.g. Maps, Music, Texturs), as well as a &#8220;Mod&#8221; group folder with a full set of UT folders with that.  Finally, DropInstaller will even make a &#8220;Dependencies&#8221; file, so you&#8217;ll always know which files are necessary for each set, whether it&#8217;s a map or a mod.  No more wondering which textures go with that map!
</li>
<li> DropUModOut &#8212; Views, Extracts, or Installs .umod, .ut2mod, and .ut4mods to either an outside folder, or installs them.  Will also read the .ut4mod files for the option of making changes to your INI file, and writes INI change suggestions for .ut2mod and .umod files to the log file for later viewing.  Like DropInstaller, UmodExtractor also will make a &#8220;Dependencies&#8221; file, so you&#8217;ll always know which files are necessary for each set, whether it&#8217;s a map or a mod.
</li>
<li>UnInstallIt &#8212; Reads &#8220;Dependencies&#8221; files created by either DropInstaller or UmodExtractor, to allow you to uninstall files from your game.  You can simply use this to view the dependencies between files, or you can uninstall them as a set&#8211; If so, you have the option of removing the files to an outside folder, or simply deleting them. Never forget which textures go with which map again!
</li>
<li>UT2K4 Santa Standard Bench  &#8212; Performance benchmarks in either &#8220;flyby&#8221; or &#8220;botmatch&#8221; mode, for demo and retail. No mucking around in the commandline, just point and click. Uses standard INI files of both maximum and minimum video and audio settings, so you can be sure what your video settings were every time. Windows version also included for comparison. UPDATE: New version 3.0 includes new options: full dynamic shadows, sound on/off, graphics on/off.
</li>
</ul>
<p><b>What&#8217;s New:</b><br />Version 3.3:</p>
<ul>
<li>Benchmarking apps updated to include all LCD widescreen resolutions, enabling of shadow rendering (available in UT2004 3369.2 and later), and enabling/disabling of sound and graphics.  </li>
<li>DropInstaller also fixed, and will now install ucl and upl files.
</li>
</ul>
<p>Developer&#8217;s website: <a href="http://www.macologist.org">Santaduck</a> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SIDekick X &#8211; Play Commodore 64 tunes</title>
		<link>http://www.handpickedsoftware.com/sidekick-x-play-commodore-64-tunes</link>
		<comments>http://www.handpickedsoftware.com/sidekick-x-play-commodore-64-tunes#comments</comments>
		<pubDate>Fri, 05 Oct 2007 17:08:13 +0000</pubDate>
		<dc:creator>Robert Ellis</dc:creator>
				<category><![CDATA[Game Tools]]></category>

		<guid isPermaLink="false">http://www.handpickedsoftware.com/sidekick-x-play-commodore-64-tunes</guid>
		<description><![CDATA[  		SIDekick is a Cocoa based Commodore 64 SID emulator. It takes full advantage of MacOS X and allows you to playback Commodore 64 SID tunes.  Features include:

Filter Editor.

Mixer panel.

Multithreaded export as AIFF and WAV samples.

Playlist panel.

SID Register view.

STIL view panel.


What&#8217;s New:Version 1.2: Recompiled as Universal Binary.

Developer&#8217;s website: Fruitz Of Dojo 
 ]]></description>
			<content:encoded><![CDATA[<p> 		SIDekick is a Cocoa based Commodore 64 SID emulator. It takes full advantage of MacOS X and allows you to playback Commodore 64 SID tunes.  Features include:</p>
<ul>
<li>Filter Editor.
</li>
<li>Mixer panel.
</li>
<li>Multithreaded export as AIFF and WAV samples.
</li>
<li>Playlist panel.
</li>
<li>SID Register view.
</li>
<li>STIL view panel.
</li>
</ul>
<p><b>What&#8217;s New:</b><br />Version 1.2: Recompiled as Universal Binary.</p>
<p><img src="http://www.fruitz-of-dojo.de/gfx/sidekick_screenshot.jpg" alt="" /></p>
<p>Developer&#8217;s website: <a href="http://www.fruitz-of-dojo.de/php/download.php4?dlnr=7">Fruitz Of Dojo</a> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>K`lia &#8211; Marathon game map viewer</title>
		<link>http://www.handpickedsoftware.com/klia-marathon-game-map-viewer</link>
		<comments>http://www.handpickedsoftware.com/klia-marathon-game-map-viewer#comments</comments>
		<pubDate>Fri, 05 Oct 2007 17:08:13 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Game Tools]]></category>

		<guid isPermaLink="false">http://www.handpickedsoftware.com/klia-marathon-game-map-viewer</guid>
		<description><![CDATA[		Marathon 2/Infinity/Aleph One map viewer/inspector that can view all the levels in a file, the objects and annotations within.  Full source code is available for those interested.
What&#8217;s New:Version 1.1.1 adds the following:

buffering code increases speed at normal to wide zooms hugely, extreme close ups still drawn on the fly

Map Inspector has been added for [...]]]></description>
			<content:encoded><![CDATA[<p>		Marathon 2/Infinity/Aleph One map viewer/inspector that can view all the levels in a file, the objects and annotations within.  Full source code is available for those interested.</p>
<p><b>What&#8217;s New:</b><br />Version 1.1.1 adds the following:</p>
<ul>
<li>buffering code increases speed at normal to wide zooms hugely, extreme close ups still drawn on the fly
</li>
<li>Map Inspector has been added for examining objects and polygons
</li>
<li>Object placement was incorrect by about 1/8th world unit, fixed
</li>
<li>problems with zooming moving the view around are fixed
</li>
<li>maps built with pfhorte should open and display correctly (still can&#8217;t open Forge unmerged files)
</li>
<li>maps that had exit polygons were drawing incorrectly (may need to toss out prefs to fix completely)
</li>
<li>when selecting teleporters, the destination will show up orange on the map
</li>
<li>monster names and other marathon data now kept in plists within the application package
</li>
</ul>
<p>Developer&#8217;s website: <a href="http://www.badlogicstudio.com/marathon/">Derek Smith</a> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SF.ini for OSX &#8211; StrickForce.ini correctly launches game in OSX</title>
		<link>http://www.handpickedsoftware.com/sfini-for-osx-strickforceini-correctly-launches-game-in-osx</link>
		<comments>http://www.handpickedsoftware.com/sfini-for-osx-strickforceini-correctly-launches-game-in-osx#comments</comments>
		<pubDate>Fri, 05 Oct 2007 17:08:13 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Game Tools]]></category>

		<guid isPermaLink="false">http://www.handpickedsoftware.com/sfini-for-osx-strickforceini-correctly-launches-game-in-osx</guid>
		<description><![CDATA[		SF.ini is a StrikeForce.ini for Mac OS X. games4mac.de has created them because the original StrikeForce.ini that the Strike Force X Launcher create is wrong.
Developer&#8217;s website: games4mac.de 
]]></description>
			<content:encoded><![CDATA[<p>		SF.ini is a StrikeForce.ini for Mac OS X. games4mac.de has created them because the original StrikeForce.ini that the Strike Force X Launcher create is wrong.</p>
<p>Developer&#8217;s website: <a href="http://games4mac.de/g4m/">games4mac.de</a> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Universal Hint System &#8211; 350 Game hints and walkthroughs</title>
		<link>http://www.handpickedsoftware.com/universal-hint-system-350-game-hints-and-walkthroughs</link>
		<comments>http://www.handpickedsoftware.com/universal-hint-system-350-game-hints-and-walkthroughs#comments</comments>
		<pubDate>Fri, 05 Oct 2007 17:08:13 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Game Tools]]></category>

		<guid isPermaLink="false">http://www.handpickedsoftware.com/universal-hint-system-350-game-hints-and-walkthroughs</guid>
		<description><![CDATA[		The Universal Hint System is a website and reader application that provides walkthroughs and hints for over 350 games.  New walkthroughs are added on a regular basis.  The UHS Reader uses a unique system that gives you just the hints you need without revealing spoilers.
What&#8217;s New:Version 5.0 adds the following:

Native support for Mac [...]]]></description>
			<content:encoded><![CDATA[<p>		The Universal Hint System is a website and reader application that provides walkthroughs and hints for over 350 games.  New walkthroughs are added on a regular basis.  The UHS Reader uses a unique system that gives you just the hints you need without revealing spoilers.</p>
<p><b>What&#8217;s New:</b><br />Version 5.0 adds the following:</p>
<ul>
<li>Native support for Mac OS X (Mac OS 9 is also supported).
</li>
<li>Built-in support for downloading the newest hints from the UHS website.
</li>
<li>Opens &#34;zipped&#34; UHS files.
</li>
</ul>
<p>Developer&#8217;s website: <a href="http://www.uhs-hints.com/">Illume Software</a> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>CPC++ &#8211; Emulation program for Amstrad CPC</title>
		<link>http://www.handpickedsoftware.com/cpc-emulation-program-for-amstrad-cpc</link>
		<comments>http://www.handpickedsoftware.com/cpc-emulation-program-for-amstrad-cpc#comments</comments>
		<pubDate>Fri, 05 Oct 2007 17:08:13 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Game Tools]]></category>

		<guid isPermaLink="false">http://www.handpickedsoftware.com/cpc-emulation-program-for-amstrad-cpc</guid>
		<description><![CDATA[		CPC++ is an extremely accurate emulator for the Amstrad CPC family of personal computers. It lets you do pretty much anything you could do with an actual CPC.
Developer&#8217;s website: Brice Rive 
]]></description>
			<content:encoded><![CDATA[<p>		CPC++ is an extremely accurate emulator for the Amstrad CPC family of personal computers. It lets you do pretty much anything you could do with an actual CPC.</p>
<p>Developer&#8217;s website: <a href="http://bricerive.free.fr/cpc/cpcpp.html">Brice Rive</a> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Neko Project IIx &#8211; PC-9801 emulator</title>
		<link>http://www.handpickedsoftware.com/neko-project-iix-pc-9801-emulator</link>
		<comments>http://www.handpickedsoftware.com/neko-project-iix-pc-9801-emulator#comments</comments>
		<pubDate>Fri, 05 Oct 2007 17:08:13 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Game Tools]]></category>

		<guid isPermaLink="false">http://www.handpickedsoftware.com/neko-project-iix-pc-9801-emulator</guid>
		<description><![CDATA[		Neko Project IIx is an emulator for the NEC PC-9801 series of computers. It is the Mac OS X-native version of Neko Project II.
What&#8217;s New:Version 0.80:

BIOS &#8211; The scroll command has been corrected.

GDC &#8211; Step flag has been revised.

FDC &#8211; Ready light has been corrected.

i286c &#8211; div (V30 mode) has been modified.


Developer&#8217;s website: TK 
]]></description>
			<content:encoded><![CDATA[<p>		Neko Project IIx is an emulator for the NEC PC-9801 series of computers. It is the Mac OS X-native version of Neko Project II.</p>
<p><b>What&#8217;s New:</b><br />Version 0.80:</p>
<ul>
<li>BIOS &#8211; The scroll command has been corrected.
</li>
<li>GDC &#8211; Step flag has been revised.
</li>
<li>FDC &#8211; Ready light has been corrected.
</li>
<li>i286c &#8211; div (V30 mode) has been modified.
</li>
</ul>
<p>Developer&#8217;s website: <a href="http://www.geocities.co.jp/SiliconValley-Sunnyvale/8505/np2x/index.html">TK</a> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MAME OS X &#8211; Native OS X port of the popular MAME emulator</title>
		<link>http://www.handpickedsoftware.com/mame-os-x-native-os-x-port-of-the-popular-mame-emulator</link>
		<comments>http://www.handpickedsoftware.com/mame-os-x-native-os-x-port-of-the-popular-mame-emulator#comments</comments>
		<pubDate>Fri, 05 Oct 2007 17:08:13 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Game Tools]]></category>

		<guid isPermaLink="false">http://www.handpickedsoftware.com/mame-os-x-native-os-x-port-of-the-popular-mame-emulator</guid>
		<description><![CDATA[		MAME OS X is a native OS X port of the popular MAME emulator. It is designed to take advantage of all the latest OS X technologies, like Core Video and Core Image.
What&#8217;s New:Version 0.118:

Upgrade to 0.118 baseline.

Major UI overhaul based on audit status.

Allow multiple keyboards to be used as separate devices.

Allow multiple mice to [...]]]></description>
			<content:encoded><![CDATA[<p>		<b>MAME OS X</b> is a native OS X port of the popular <a href="http://www.mame.net/">MAME emulator</a>. It is designed to take advantage of all the latest OS X technologies, like Core Video and Core Image.</p>
<p><b>What&#8217;s New:</b><br />Version 0.118:</p>
<ul>
<li>Upgrade to 0.118 baseline.
</li>
<li>Major UI overhaul based on audit status.
</li>
<li>Allow multiple keyboards to be used as separate devices.
</li>
<li>Allow multiple mice to be used as separate devices.
</li>
<li>Preferences window uses standard OS X style toolbar.
</li>
<li>Help manual is broken out into several pages.
</li>
</ul>
<p>Developer&#8217;s website: <a href="http://mameosx.sourceforge.net/">Dave Dribin</a> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>QuakeMenu &#8211; Menu item to connect to Quake3 servers</title>
		<link>http://www.handpickedsoftware.com/quakemenu-menu-item-to-connect-to-quake3-servers</link>
		<comments>http://www.handpickedsoftware.com/quakemenu-menu-item-to-connect-to-quake3-servers#comments</comments>
		<pubDate>Fri, 05 Oct 2007 17:08:13 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Game Tools]]></category>

		<guid isPermaLink="false">http://www.handpickedsoftware.com/quakemenu-menu-item-to-connect-to-quake3-servers</guid>
		<description><![CDATA[		QuakeMenu is a menu item that allows you easy access to connect to your favorite Quake3 servers by simply selecting the server in your menu bar.
What&#8217;s New:Version 0.9:

Added preference to use the textured window look (aka Metal-Look)
 
 Player information and server rules tables are now resizeable by a split view
 
 Fixed a bug [...]]]></description>
			<content:encoded><![CDATA[<p>		QuakeMenu is a menu item that allows you easy access to connect to your favorite Quake3 servers by simply selecting the server in your menu bar.</p>
<p><b>What&#8217;s New:</b><br />Version 0.9:</p>
<ul>
<li>Added preference to use the textured window look (aka Metal-Look)
 </li>
<li> Player information and server rules tables are now resizeable by a split view
 </li>
<li> Fixed a bug when adding QuakeMenu to the login items under 10.3
 </li>
<li> Caution: This version (and some before) might crash after using it for a long time. This will be fixed soon.</li>
</ul>
<p>Developer&#8217;s website: <a href="http://www.gritsch-soft.com/~daviddauer/">David Dauer</a> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GSC Spearhead &#8211; Medal of Honor: Spearhead multiplayer server</title>
		<link>http://www.handpickedsoftware.com/gsc-spearhead-medal-of-honor-spearhead-multiplayer-server</link>
		<comments>http://www.handpickedsoftware.com/gsc-spearhead-medal-of-honor-spearhead-multiplayer-server#comments</comments>
		<pubDate>Fri, 05 Oct 2007 17:08:13 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Game Tools]]></category>

		<guid isPermaLink="false">http://www.handpickedsoftware.com/gsc-spearhead-medal-of-honor-spearhead-multiplayer-server</guid>
		<description><![CDATA[		GSC Spearhead (Game Server Configulator) can set up and run a server for Medal of Honor:Spearhead. You can use over 30 configurable options that aren&#8217;t available in the game menu itself. Apart from that, you are enabled to save several different configurations, broadcast server messages, ban players by their IP, auto-launch in case of reboot, [...]]]></description>
			<content:encoded><![CDATA[<p>		GSC Spearhead (Game Server Configulator) can set up and run a server for Medal of Honor:Spearhead. You can use over 30 configurable options that aren&#8217;t available in the game menu itself. Apart from that, you are enabled to save several different configurations, broadcast server messages, ban players by their IP, auto-launch in case of reboot, chat with the players, etc.</p>
<p><b>What&#8217;s New:</b><br />Version 1.9:</p>
<ul>
<li>Now supports Malta map and custom maps in /mainta and /maintt folders</li>
</ul>
<p>Developer&#8217;s website: <a href="http://www.p-edge.nl/gsc/">P-Edge Media</a> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Battlefield 1942 Dedicated Server &#8211; Gaming server</title>
		<link>http://www.handpickedsoftware.com/battlefield-1942-dedicated-server-gaming-server</link>
		<comments>http://www.handpickedsoftware.com/battlefield-1942-dedicated-server-gaming-server#comments</comments>
		<pubDate>Fri, 05 Oct 2007 17:08:13 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Game Tools]]></category>

		<guid isPermaLink="false">http://www.handpickedsoftware.com/battlefield-1942-dedicated-server-gaming-server</guid>
		<description><![CDATA[		Battlefield 1942 Dedicated Server allows Mac users to run a Battlefield 1942 server that is
dedicated to multiplayer, so they can use a spare Mac as a base machine to
play alongside other friends.  It enables support for more users in
multiplayer than running a server on a Mac while playing Battlefield 1942. 

Battlefield 1942â„¢ takes players [...]]]></description>
			<content:encoded><![CDATA[<p>		Battlefield 1942 Dedicated Server allows Mac users to run a Battlefield 1942 server that is<br />
dedicated to multiplayer, so they can use a spare Mac as a base machine to<br />
play alongside other friends.  It enables support for more users in<br />
multiplayer than running a server on a Mac while playing Battlefield 1942. </p>
<p>
Battlefield 1942â„¢ takes players to battle at land, sea and air, allowing<br />
them to choose from 16 famous battle sites, including Omaha Beach,<br />
Stalingrad and Wake Island. With the ability to control more than 35<br />
authentic Axis and Allied vehicles and select from five distinct character<br />
classes, players are faced with incredible choices in their plan of action. </p>
<p>Developer&#8217;s website: <a href="http://www.aspyr.com/">Aspyr Media, Inc.</a> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>NWNUpdater &#8211; Aids in updating Neverwinter Nights</title>
		<link>http://www.handpickedsoftware.com/nwnupdater-aids-in-updating-neverwinter-nights</link>
		<comments>http://www.handpickedsoftware.com/nwnupdater-aids-in-updating-neverwinter-nights#comments</comments>
		<pubDate>Fri, 05 Oct 2007 17:08:13 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Game Tools]]></category>

		<guid isPermaLink="false">http://www.handpickedsoftware.com/nwnupdater-aids-in-updating-neverwinter-nights</guid>
		<description><![CDATA[		This application is designed to enable owners of Macintosh Neverwinter Nights to automatically update their software to the latest available version, directly from the BioWare FTP site. Clicking the &#8216;update&#8217; button will go and check to see if any newer versions of the software are available, and will download and install them for you.

This application [...]]]></description>
			<content:encoded><![CDATA[<p>		This application is designed to enable owners of Macintosh Neverwinter Nights to automatically update their software to the latest available version, directly from the BioWare FTP site. Clicking the &#8216;update&#8217; button will go and check to see if any newer versions of the software are available, and will download and install them for you.</p>
<p>
This application also includes support for the Shadows of Undrentide and Hordes of the Underdark expansion packs &#8211; it will install the expansion packs from the data contained on the Windows CDs, and it will also update them from the BioWare FTP servers.
		 </p>
<p>Developer&#8217;s website: <a href="http://openknights.sourceforge.net/tikiwiki/tiki-index.php?page=NWNUpdater">OpenKnights</a> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Call of Cthulhu Character Creator &#8211; Create characters for Call of Cthulhu</title>
		<link>http://www.handpickedsoftware.com/call-of-cthulhu-character-creator-create-characters-for-call-of-cthulhu</link>
		<comments>http://www.handpickedsoftware.com/call-of-cthulhu-character-creator-create-characters-for-call-of-cthulhu#comments</comments>
		<pubDate>Fri, 05 Oct 2007 17:08:13 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Game Tools]]></category>

		<guid isPermaLink="false">http://www.handpickedsoftware.com/call-of-cthulhu-character-creator-create-characters-for-call-of-cthulhu</guid>
		<description><![CDATA[		A small program to create characters for the pen&#038;paper RPG &#8220;Call of Cthulhu&#8221; by Chaosium, Inc. Determines not only the attributes but also depending skill values while taking in account the differences between the supported editions (2nd, 4th , 5th and 5.5th) of the rules.
What&#8217;s New:The complete character creation can now be done with CoCCC, [...]]]></description>
			<content:encoded><![CDATA[<p>		A small program to create characters for the pen&#038;paper RPG &#8220;Call of Cthulhu&#8221; by Chaosium, Inc. Determines not only the attributes but also depending skill values while taking in account the differences between the supported editions (2nd, 4th , 5th and 5.5th) of the rules.</p>
<p><b>What&#8217;s New:</b><br />The complete character creation can now be done with CoCCC, from rolling the attributes and distributing the skill points to printing a ready-to-use character sheet.</p>
<p>Developer&#8217;s website: <a href=""></a> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Macattrick &#8211; Manage online games at hattrick.org</title>
		<link>http://www.handpickedsoftware.com/macattrick-manage-online-games-at-hattrickorg</link>
		<comments>http://www.handpickedsoftware.com/macattrick-manage-online-games-at-hattrickorg#comments</comments>
		<pubDate>Fri, 05 Oct 2007 17:08:13 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Game Tools]]></category>

		<guid isPermaLink="false">http://www.handpickedsoftware.com/macattrick-manage-online-games-at-hattrickorg</guid>
		<description><![CDATA[		Macattrick is a managing software for the online game at www.hattrick.org. The program is written in Cocoa/Objective-C and is only runnable on Mac OS X 10.4. The main feature is to calculate the optimal line-up of your team.
What&#8217;s New:Version 0.8.1: By accident the 0.8 release was an Intel binary. 0.8.1 should fix that &#8211; making [...]]]></description>
			<content:encoded><![CDATA[<p>		<b>Macattrick</b> is a managing software for the online game at www.hattrick.org. The program is written in Cocoa/Objective-C and is only runnable on Mac OS X 10.4. The main feature is to calculate the optimal line-up of your team.</p>
<p><b>What&#8217;s New:</b><br />Version 0.8.1: By accident the 0.8 release was an Intel binary. 0.8.1 should fix that &#8211; making it a Universal binary</p>
<p>Version 0.8 is a small bug fix release that fixes login problems. &#8220;Forward Towards Wing&#8221; code has also been added.</p>
<p>Developer&#8217;s website: <a href="http://www.macattrick.net">Martijn</a> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Joystick And Gamepad Tester &#8211; Test your digital and analog USB game devices</title>
		<link>http://www.handpickedsoftware.com/joystick-and-gamepad-tester-test-your-digital-and-analog-usb-game-devices</link>
		<comments>http://www.handpickedsoftware.com/joystick-and-gamepad-tester-test-your-digital-and-analog-usb-game-devices#comments</comments>
		<pubDate>Fri, 05 Oct 2007 17:08:13 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Game Tools]]></category>

		<guid isPermaLink="false">http://www.handpickedsoftware.com/joystick-and-gamepad-tester-test-your-digital-and-analog-usb-game-devices</guid>
		<description><![CDATA[Joystick And Gamepad Tester&#8230;You want to test your digital and analog USB game devices? You want to test all buttons and sticks? You want to check the minimum, default and maximum values returned? Then Joystick And Gamepad Tester is what you need! Joystick And Gamepad Tester allows you to test your digital and analog USB [...]]]></description>
			<content:encoded><![CDATA[<p><b>Joystick And Gamepad Tester</b>&#8230;You want to test your digital and analog USB game devices? You want to test all buttons and sticks? You want to check the minimum, default and maximum values returned? Then Joystick And Gamepad Tester is what you need! Joystick And Gamepad Tester allows you to test your digital and analog USB game devices. It displays the list of USB devices connected. You can test digital and analog USB game devices. You can test all buttons and sticks. It displays in real time the minimum, default and maximum values returned. You can save these values in a text file for later use. It doesn&#8217;t need any installation which makes it very easy to use. It is available in English, French and many other languages. Read the whole documentation for more details.
		</p>
<p><b>What&#8217;s New:</b><br />Version 2.3: An Italian localization has been released.<br />
 Thank you to Massimo Casadei for his translation from English to Italian.</p>
<p>Developer&#8217;s website: <a href="http://alphaomega.software.free.fr/joystickandgamepadtester/Joystick%20And%20Gamepad%20Tester.html">AlphaOmega Software</a> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Achilles &#8211; Create Weapon-Script Files for Call of Duty</title>
		<link>http://www.handpickedsoftware.com/achilles-create-weapon-script-files-for-call-of-duty</link>
		<comments>http://www.handpickedsoftware.com/achilles-create-weapon-script-files-for-call-of-duty#comments</comments>
		<pubDate>Fri, 05 Oct 2007 17:08:13 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Game Tools]]></category>

		<guid isPermaLink="false">http://www.handpickedsoftware.com/achilles-create-weapon-script-files-for-call-of-duty</guid>
		<description><![CDATA[		Achilles allows you to edit easy Weapons for Call of Duty. Create your own Grenade or Rocket Launcher!
The Script Files can be compressed in a &#8220;pk3&#8243; File with iPak3.
What&#8217;s New:Version 1.3:

New User Interface.

Weapon standard values are filled in now.

 New Options for Grenade Launching.

Menu &#8220;Copy, Paste&#8221; works now.

New translates in english.

Many Bugs fixed


Developer&#8217;s website: Jeremy [...]]]></description>
			<content:encoded><![CDATA[<p>		Achilles allows you to edit easy Weapons for Call of Duty. Create your own Grenade or Rocket Launcher!<br />
The Script Files can be compressed in a &#8220;pk3&#8243; File with iPak3.</p>
<p><b>What&#8217;s New:</b><br />Version 1.3:</p>
<ul>
<li>New User Interface.
</li>
<li>Weapon standard values are filled in now.
</li>
<li> New Options for Grenade Launching.
</li>
<li>Menu &#8220;Copy, Paste&#8221; works now.
</li>
<li>New translates in english.
</li>
<li>Many Bugs fixed
</li>
</ul>
<p>Developer&#8217;s website: <a href="http://www.jeremymeile.ch.vu">Jeremy Meile</a> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DN Map Loader &#8211; Use 3rd party maps/total conversions with Duke Nukem 3D</title>
		<link>http://www.handpickedsoftware.com/dn-map-loader-use-3rd-party-mapstotal-conversions-with-duke-nukem-3d</link>
		<comments>http://www.handpickedsoftware.com/dn-map-loader-use-3rd-party-mapstotal-conversions-with-duke-nukem-3d#comments</comments>
		<pubDate>Fri, 05 Oct 2007 17:08:13 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Game Tools]]></category>

		<guid isPermaLink="false">http://www.handpickedsoftware.com/dn-map-loader-use-3rd-party-mapstotal-conversions-with-duke-nukem-3d</guid>
		<description><![CDATA[		DN Map Loader lets you easily use third party maps and total conversions with the OS X version of Duke Nukem 3D, including Duke It Out In DC.
Features Include:

Multi-player games across your local area network (WAN not tested).
Set difficulty level in single player maps.
Ratings system to rate your favorite maps.
Play count shows how many times [...]]]></description>
			<content:encoded><![CDATA[<p>		DN Map Loader lets you easily use third party maps and total conversions with the OS X version of Duke Nukem 3D, including Duke It Out In DC.</p>
<p>Features Include:</p>
<ul>
<li>Multi-player games across your local area network (WAN not tested).</li>
<li>Set difficulty level in single player maps.</li>
<li>Ratings system to rate your favorite maps.</li>
<li>Play count shows how many times you&#8217;ve played a map.</li>
<li>Open text files; Open map files in Build; Play voc, wav, midi files.</li>
<li>A Group Extract utility for pulling files out of a .grp file.</li>
<li>A Group Build utility for creating .grp files.</li>
<li>A Config Duke utility for changing screen resolution and enabling MouseLook.</li>
<li>A User and Defs con update utility for updating cons from v1.3 to v1.4</li>
</ul>
<p>Developer&#8217;s website: <a href="http://dukenukem.4dresources.com">Jeremy Sullivan</a> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>G4M Classic Doom Launcher &#8211; Launches Classic Doom for Doom 3</title>
		<link>http://www.handpickedsoftware.com/g4m-classic-doom-launcher-launches-classic-doom-for-doom-3</link>
		<comments>http://www.handpickedsoftware.com/g4m-classic-doom-launcher-launches-classic-doom-for-doom-3#comments</comments>
		<pubDate>Fri, 05 Oct 2007 17:08:13 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Game Tools]]></category>

		<guid isPermaLink="false">http://www.handpickedsoftware.com/g4m-classic-doom-launcher-launches-classic-doom-for-doom-3</guid>
		<description><![CDATA[		The &#8220;G4M Classic Doom Launcher&#8221; launches Classic Doom for Doom 3. Simply drag it to your Application folder, choose your Doom 3 Application and have fun with Classic Doom.
The mod is Classic Doom for Doom 3, and will feature the first episode of The Ultimate Doom. Simply download the Linux-Version of the mod here and [...]]]></description>
			<content:encoded><![CDATA[<p>		The &#8220;G4M Classic Doom Launcher&#8221; launches Classic Doom for Doom 3. Simply drag it to your Application folder, choose your Doom 3 Application and have fun with Classic Doom.</p>
<p>The mod is Classic Doom for Doom 3, and will feature the first episode of The Ultimate Doom. Simply download the Linux-Version of the mod <a href="http://www.pcgamemods.com/13260/" target="_blank">here</a> and put the &#8220;cdoom&#8221;-Folder into the Doom 3 Folder.</p>
<p><a href="http://cdoom.d3files.com/home.php" target="_blank">Classic Doom Homepage</a></p>
<p>Developer&#8217;s website: <a href="http://download.games4mac.de/software.php">Games4Mac.de</a> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>TicketDrum &#8211; For raffles, door prizes, etc</title>
		<link>http://www.handpickedsoftware.com/ticketdrum-for-raffles-door-prizes-etc</link>
		<comments>http://www.handpickedsoftware.com/ticketdrum-for-raffles-door-prizes-etc#comments</comments>
		<pubDate>Fri, 05 Oct 2007 17:08:13 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Game Tools]]></category>

		<guid isPermaLink="false">http://www.handpickedsoftware.com/ticketdrum-for-raffles-door-prizes-etc</guid>
		<description><![CDATA[TicketDrum is a program that allows you to perform random drawings without dealing with any physical tickets or tokens.  It can be used for just about any type of drawing &#8211; door prizes, raffles, even bingo! TicketDrum comes with tools to help manage prizes, too, not just for your current drawing, but for future [...]]]></description>
			<content:encoded><![CDATA[<p><b>TicketDrum</b> is a program that allows you to perform random drawings without dealing with any physical tickets or tokens.  It can be used for just about any type of drawing &#8211; door prizes, raffles, even bingo! TicketDrum comes with tools to help manage prizes, too, not just for your current drawing, but for future drawings as well. You can also generate a report as to what prizes were won and who won them. If you&#8217;re holding a live drawing before an audience, you can even display pictures of the prizes as they are being drawn for.
</p>
<p>
The &#8216;tickets&#8217; or &#8216;tokens&#8217; can be actual numbered tickets, names, e-mail addresses, or any other combination of numbers and letters, so you could hold a drawing based on ticket sales, e-mail entries, or just a contact list you already have.
</p>
<p>
TicketDrum was also designed with the idea that computers aren&#8217;t perfect, so everything is recorded in a database just in case there&#8217;s a system problem. So even if you’re forced to reboot your computer in the middle of a drawing, you should be able to pick up right were you left off.
</p>
<p>
TicketDrum also has many different options to tailor it to the way you do your drawings &#8211; you shouldn&#8217;t need to change the way you do things to start using TicketDrum.
</p>
<p><b>What&#8217;s New:</b><br />Version 2.4.1.2: Fixed a problem when using &#8220;Ask me&#8221; for throwing tickets back in drum.</p>
<p>Developer&#8217;s website: <a href="http://www.beckmanjm.com/software">Jack Beckman Software</a> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>WowModelView &#8211; World of Warcraft 3D model viewer</title>
		<link>http://www.handpickedsoftware.com/wowmodelview-world-of-warcraft-3d-model-viewer</link>
		<comments>http://www.handpickedsoftware.com/wowmodelview-world-of-warcraft-3d-model-viewer#comments</comments>
		<pubDate>Fri, 05 Oct 2007 17:08:13 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Game Tools]]></category>

		<guid isPermaLink="false">http://www.handpickedsoftware.com/wowmodelview-world-of-warcraft-3d-model-viewer</guid>
		<description><![CDATA[WowModelView &#8211; World of Warcraft 3D model viewer
This is a port of WowModelView to the Mac. It displays 3D models from World of Warcraft: characters, creatures, spell effects and the various models on the map.
Usage: &#8211; Choose a model from the directory tree on the left.
Controls:

Left mouse button: rotate model

Right mouse button: move model

Middle mouse [...]]]></description>
			<content:encoded><![CDATA[<p><b>WowModelView</b> &#8211; World of Warcraft 3D model viewer</p>
<p>This is a port of WowModelView to the Mac. It displays 3D models from World of Warcraft: characters, creatures, spell effects and the various models on the map.</p>
<p>Usage: &#8211; Choose a model from the directory tree on the left.</p>
<p>Controls:</p>
<ul>
<li>Left mouse button: rotate model
</li>
<li>Right mouse button: move model
</li>
<li>Middle mouse button: zoom model
</li>
</ul>
<p><b>What&#8217;s New:</b><br />Version 3 Alpha:</p>
<ul>
<li>This is a quick patch to get WowModelViewer working with the latest 2.0.1.6180 patch. I&#8217;m still working on integrating changes from the windows version into the app.
</li>
</ul>
<p>Developer&#8217;s website: <a href="http://www.sailesha.com/wowmodelview/">Sailesh Agrawal</a> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>WoW Watcher &#8211; Track status of multiple World of Warcraft realms</title>
		<link>http://www.handpickedsoftware.com/wow-watcher-track-status-of-multiple-world-of-warcraft-realms</link>
		<comments>http://www.handpickedsoftware.com/wow-watcher-track-status-of-multiple-world-of-warcraft-realms#comments</comments>
		<pubDate>Fri, 05 Oct 2007 17:08:13 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Game Tools]]></category>

		<guid isPermaLink="false">http://www.handpickedsoftware.com/wow-watcher-track-status-of-multiple-world-of-warcraft-realms</guid>
		<description><![CDATA[		WoW Watcher provides an easy and efficient means of tracking the status of multiple realms for the game World of Warcraft. Boasts features of Growl notifications, auto-launch and login, and capable of tracking any amount of servers.
What&#8217;s New:Version 0.6: Fixed issue of preferences not being read correctly, Added EU support.
Developer&#8217;s website: Balthamos 
]]></description>
			<content:encoded><![CDATA[<p>		<b>WoW Watcher</b> provides an easy and efficient means of tracking the status of multiple realms for the game World of Warcraft. Boasts features of Growl notifications, auto-launch and login, and capable of tracking any amount of servers.</p>
<p><b>What&#8217;s New:</b><br />Version 0.6: Fixed issue of preferences not being read correctly, Added EU support.</p>
<p>Developer&#8217;s website: <a href="http://balthamos.awardspace.com">Balthamos</a> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Fuse &#8211; Port of the Free Unix Spectrum Emulator</title>
		<link>http://www.handpickedsoftware.com/fuse-port-of-the-free-unix-spectrum-emulator</link>
		<comments>http://www.handpickedsoftware.com/fuse-port-of-the-free-unix-spectrum-emulator#comments</comments>
		<pubDate>Fri, 05 Oct 2007 17:08:13 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Game Tools]]></category>

		<guid isPermaLink="false">http://www.handpickedsoftware.com/fuse-port-of-the-free-unix-spectrum-emulator</guid>
		<description><![CDATA[Fuse for Mac OS X is a Mac OS X port of the Free Unix Spectrum Emulator (Fuse), an emulator of the 1980s home computer and various clones.


What features does it have?

 Working 16K, 48K, 128K, +2, +2A, +3, +3e, SE, TC2048, TC2068, TS2068, Pentagon 128 and Scorpion ZS 256 emulation, running at true Speccy [...]]]></description>
			<content:encoded><![CDATA[<p><b>Fuse for Mac OS X</b> is a Mac OS X port of the Free Unix Spectrum Emulator (Fuse), an emulator of the 1980s home computer and various clones.
</p>
<p>
What features does it have?</p>
<ul>
<li> Working 16K, 48K, 128K, +2, +2A, +3, +3e, SE, TC2048, TC2068, TS2068, Pentagon 128 and Scorpion ZS 256 emulation, running at true Speccy speed on any computer you&#8217;re likely to try it on.
</li>
<li> Support for loading from .tzx files.
</li>
<li> Sound
</li>
<li> Kempston joystick emulation.
</li>
<li> Emulation of the various printers you could attach to the Spectrum.
</li>
<li> Support for the RZX input recording file format, including &#8216;competition mode&#8217;.
</li>
<li> Emulation of the DivIDE, Interface I, Kempston mouse, Spectrum +3e, ZXATASP and ZXCF interfaces.
</li>
</ul>
<p><b>What&#8217;s New:</b><br />Version 0.8.0.1:</p>
<ul>
<li> Fix IN timings and floating bus behaviour.
</li>
<li> Fix crash if fullscreen mode attempted a resolution higher than the native graphics mode could handle.
</li>
<li> Remove flicker when playing back RZX files with embedded snapshots.
</li>
<li> Avoid crash when reading an invalid TZX file.
</li>
<li> Correct PAL TV scanline preference.
</li>
<li> Fix debugger stack display, tweak debugger window size to avoid stack and disassembler windows having scrollbars.
</li>
</ul>
<p>Developer&#8217;s website: <a href="http://fuse-for-macosx.sourceforge.net/">Fredrick Meunier</a> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PakRat &#8211; Quake I/II/III model viewer</title>
		<link>http://www.handpickedsoftware.com/pakrat-quake-iiiiii-model-viewer</link>
		<comments>http://www.handpickedsoftware.com/pakrat-quake-iiiiii-model-viewer#comments</comments>
		<pubDate>Fri, 05 Oct 2007 17:08:13 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Game Tools]]></category>

		<guid isPermaLink="false">http://www.handpickedsoftware.com/pakrat-quake-iiiiii-model-viewer</guid>
		<description><![CDATA[		PakRat is a tool for opening the resource archives used in the Quake series of games and viewing much of the artwork they contain. There&#8217;s no need to decompress them first, PakRat opens the archives directly. If you do choose to &#8216;explode&#8217; them, PakRat can open the individual resource files too. PakRat opens .pak and [...]]]></description>
			<content:encoded><![CDATA[<p>		PakRat is a tool for opening the resource archives used in the Quake series of games and viewing much of the artwork they contain. There&#8217;s no need to decompress them first, PakRat opens the archives directly. If you do choose to &#8216;explode&#8217; them, PakRat can open the individual resource files too. PakRat opens .pak and .pk3 archives directly and lets you view .mdl, .md2, .md3, .jpg, .tga, and .pcx files. </p>
<p><b>What&#8217;s New:</b><br />Version 0.8.1a fixes the following:</p>
<ul>
<li>Improved map navigation
</li>
<li> Fix for Voyager Elite Force model animation
</li>
<li> Added window tiling for pak browser
</li>
<li> Fixed a .pcx display problem
</li>
<li> Fixed garbage in .mdl and .md2 animation menu
</li>
<li> Fixed crash launching when GL is not installed
</li>
<li> Fixed .mdl texture exporting
</li>
<li> Fixed problems with the shader editor popup menu
</li>
<li> Shader preview
</li>
<li> Pause shaders
</li>
<li> Command keys in animation menu
</li>
<li> New icons
</li>
</ul>
<p>Developer&#8217;s website: <a href="http://pakrat.fragland.net/">Tom Naughton</a> </p>
]]></content:encoded>
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		</item>
		<item>
		<title>ZSNES &#8211; Port of the famous Super Nintendo emulator for Intel Macs only</title>
		<link>http://www.handpickedsoftware.com/zsnes-port-of-the-famous-super-nintendo-emulator-for-intel-macs-only</link>
		<comments>http://www.handpickedsoftware.com/zsnes-port-of-the-famous-super-nintendo-emulator-for-intel-macs-only#comments</comments>
		<pubDate>Fri, 05 Oct 2007 17:08:13 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Game Tools]]></category>

		<guid isPermaLink="false">http://www.handpickedsoftware.com/zsnes-port-of-the-famous-super-nintendo-emulator-for-intel-macs-only</guid>
		<description><![CDATA[		ZSNES for Mac (Intel only) is the port of the famous Super Nintendo emulator written in nearly 80% x86 assembler.
Developer&#8217;s website: hector &#038; ZSNES Team 
]]></description>
			<content:encoded><![CDATA[<p>		ZSNES for Mac (Intel only) is the port of the famous Super Nintendo emulator written in nearly 80% x86 assembler.</p>
<p>Developer&#8217;s website: <a href="http://hectorchu.googlepages.com/">hector &#038; ZSNES Team</a> </p>
]]></content:encoded>
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		</item>
		<item>
		<title>Power64 &#8211; Commodore 64 emulator</title>
		<link>http://www.handpickedsoftware.com/power64-commodore-64-emulator</link>
		<comments>http://www.handpickedsoftware.com/power64-commodore-64-emulator#comments</comments>
		<pubDate>Fri, 05 Oct 2007 17:08:13 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Game Tools]]></category>

		<guid isPermaLink="false">http://www.handpickedsoftware.com/power64-commodore-64-emulator</guid>
		<description><![CDATA[		Power64 is an emulation program that allows you to run Commodore 64 programs with full color and sound.
What&#8217;s New:Version 4.9.3:

 Power64 had some trouble unmounting previously the mounted disks, when a new disk image was dragged and dropped onto the emulator window. This has been fixed.

The &#8216;COPY&#8217; command of the fast 1541 emulation failed to [...]]]></description>
			<content:encoded><![CDATA[<p>		Power64 is an emulation program that allows you to run Commodore 64 programs with full color and sound.</p>
<p><b>What&#8217;s New:</b><br />Version 4.9.3:
<ul>
<li> Power64 had some trouble unmounting previously the mounted disks, when a new disk image was dragged and dropped onto the emulator window. This has been fixed.
</li>
<li>The &#8216;COPY&#8217; command of the fast 1541 emulation failed to copy the first 2 bytes of each file. This has been fixed.
</li>
<li>Lots of links in the documentation have been updated/fixed.</li>
</ul>
<p>Developer&#8217;s website: <a href="http://www.infinite-loop.at/Power64/index.html">Ronald Lieger</a> </p>
]]></content:encoded>
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